Six starts the first game by jolting awake in an oversized suitcase. Partway through, however, it felt as though it may actually be a prequel, and Six had perhaps actually discovered the coat for the very first time. When Mono leads his companion to a yellow raincoat, I figured - perhaps like you - Six had, against all odds, relocated her missing coat after somehow losing it after the events of the first game. Like many of us, I started Little Nightmares 2 thinking it was a sequel. There is simply no time to huddle in a corner and indulge a crisis of conscience. It's hard to hold it against her, of course from the brutal playground games of the hollow-skulled puppets to the abominations waiting for you in the darkness of the hospital wards, the odds of surviving this place are already shockingly low. But while Mono will fight to survive, Six's actions hint at a malevolence that continues to shock, even after that final scene in the preceding game.
While the sequel focuses on a different protagonist here – a small boy known only as Mono – Six feels omnipresent, even when the brave duo are forced to separate.